Industry

I worked on this piece for 4 weeks halftime. Highpoly and lowpoly were made in Maya. My assets were textured in Substance Painter. Rendered in Unreal Engine 4.

In this project, I focused on the scale on the room and the objects inside it. I wanted to create a feeling of a great space with something big inside it.

Johan ernstsson industry 1
Johan ernstsson industry 2
Johan ernstsson industry 3
Johan ernstsson breakdown