I like to work smart, especially when it speeds up my workflow. So here are some Tools & Materials I created under my courses in The Game Assembly:
I made a material where you can put in your handpainted textures as a base, then if you want, you can paint up to three layers of different materials.
In our game "RoboReboot" I created a system with Substance painter and Substance Designer that helped us get textures on all our models fast. After the first texturing pass it was easy to modify it to make it more unique.
Basematerial, layer 1,2 & 3:
Blending between two material based on height to erase those sharp edges:
Each material can use a mask:
World based masking;
Controls that make sense:
And my spaghetti: